After waiting 10 years, when it was announced that Warhammer 40,000: Space Marine had a sequel, we would be a little excited and understated. Developed by Relic Entertainment and released in 2011, the original Space Marine was an adrenaline-inspiring action game and an exciting portrayal of the 40K Forge World. For an interview at this year’s PC game show, I was keen to line up Sabre Interactive, the studio that develops Space Marine 2. (Opens in a new tab)..
Tim Willits, Chief Creative Officer of Sabre, is a veteran developer with credits dating back to id Software’s heyday of the 1990s, designing the level of Ultimate Doom and working on games like Hexen and Quake. “Many people must not know that the original Doomguy was actually an older Space Marine, a Space Marine inspired by the Warhammer 40,000 Space Marine,” Willitz said. Brought outlook.
Where Doomguy fights the devil almost exclusively, Captain Titus spent a space marine game before destroying the power of orcs and chaos. He seems to be doing the same for a swarm of alien tyrants in that sequel. “In this particular game, Tyranide is the main focus,” said Oliver Hollis-Like, Saber’s creative director. Like wildfire, they devour everything on their way, and they leave nothing behind. “
“One of the great things about Tyranid is that it has thousands of cars. The unique engine, the Sayburst Warm engine, can bring these epic battles to life. The previous game, World. Like War Z, there will be hundreds of zombies, now thousands of tyrants, and you will tear them all apart. “
It tears and tears, hey? It’s hard to put it, but I think I’ve heard it somewhere.
One of the main reasons Relic’s Space Marine is still lovingly remembered is its combat. This is Alec Baldwin, in opposition to the popular cover shooter formula of the time. Its brutal chain sword, power ax, and hammer runs were all fun to watch, and there was also a way to regain health with the hip-level walls not hidden behind. What did Space Marine 2 prepare for us?
“Combat in Space Marine 2 is a combination of face-to-face close-quarters combat and some very cool over-the-top weapons,” Willitz said. “I saw the original Space Marine game that had a lot of this’push forward combat’that influenced many other video games. You know that Willitz was the studio director of id during the 2016 Doom Reboot. This also rewarded the player with a finisher who distributed both health and ammo.
“That’never stop, never catch battle’is essential to Space Marine 2,” he continued, “with these really cool and powerful weapons. You tear the enemy in front of you. Or you are “blowing” from behind the battlefield. It’s the best of both worlds. “
It all goes back to the desktop games that influenced all Warhammer video games. While investigating Space Marine 2, Hollis-Leick and Willits sought inspiration at the Games Workshop’s Warhammer World Museum, which exhibits hordes of professionally drawn miniatures. If celebrity visitor Henry Cavill says it’s a cool place to visit, it should be enough for everyone.
“You find yourself crouching down and looking at your fellow Space Marines facing tyrants, orcs, etc.,” said Hollis Lake. this Revive.I don’t want to see this, i want to be inside this. I want to shoot down thousands of tyrants. And it’s thrilling to see it actually happen and come back to life. “
Warhammer 40,000: Space Marine 2 is coming to the PC, and PS5 and Xbox Series S and X are coming soon.